In reality, Tempests were flying with additional fuel tanks almost all the time and we’ll add them to the campaign later, but for now, you’ll be able to finish any mission with a default fuel amount. After doing the research of the ORB, the most interesting missions were selected that were not too long to require the external fuel tanks which are not yet available in our sim yet. The story of the campaign is based on the Operations Record Books of the 486th for the second half of 1944 and the historical works on the late war RAF and Luftwaffe actions available in English.
Unlike Spitfires and Typhoons, Tempests could not carry rockets or bombs at the moment, making them inadequate for a fighter/bomber role, so the 2nd Tactical Air Force had tasked them with patrolling over own territory, intercept attempts against the German Me 262 jets and free hunting for enemy aircraft and road and railway traffic far behind the enemy lines. With the V-1 launch sites in Northern France captured or destroyed and this threat against the England territory eliminated, at the end of September 1944 it was decided to relieve the five existing squadrons of Tempest interceptors from the ADGB (Air Defence of Great Britain) duties and move them to the continent. 486 (New Zealand) Squadron RAF that flew Tempest Mk.V fighters and will picture the unfolding of the air battle in the skies of North-Western Europe since October 1st, 1944, till January 1st, 1945.
In today’s Dev Blog we’d like to tell you more about the new historical campaign ‘Wind of Fury’ that will be released for free for all Bodenplatte owners very soon.
Good news for Bodenplatte owners: the long-awaited campaign for this module will be included in this update as well - its author Alexander =BlackSix= Timoshkov has much to tell you about it: We have almost finished two neat features for Tank Crew as well: controlling a turret using your joystick or buttons and looking through the visors and view slits with the help of preset cameras. Another addition will be the MSAA x8 graphics setting, but please note that it will put quite a load on your graphics card. We’re working on both things right now and the result of this work should be released in the aforementioned update. For instance, after constructive discussions in our community, we have come to decisions on two aspects of the sim which are very important for the players: providing a required visibility level for the airplanes in a dogfight and modeling a pilot reaction to high-G loads.
The next version 4.501 that will be released in a few weeks will contain very important improvements. The Autumn is here and our project is very close to another milestone.